GLASSA stained-glass puzzle game with a tactile editor, a responsive musical score and a custom C++ geometry system.GodotGDScriptC++View case studySelected work / view 01
Interaction, art and engineering in the same conversation.
Games, creative tools and spatial projects. Each page explains my contribution and the decisions behind it.
Realtime systemsUnity / C# / shadersInteraction / tooling / spatial
GLASSA stained-glass puzzle game with a tactile editor, a responsive musical score and a custom C++ geometry system.GodotGDScriptC++View case study
Blackbox for Vision ProCustom gestures, room-aware hints and materials for a Vision Pro launch game, made in a small team led by Ryan McLeod.RealityKitSwiftARKitView case study
INKSFlowing ink, a painted ball and Unity tools that keep the artwork, physics and objectives in step.UnityC#ShadersView case study
Lumino CitySole development and technical art on a handmade puzzle adventure, from artist tools and bespoke effects to its mobile port.iOS optimisationGPU renderingBink VideoView case studyBlog
Design reasoning, rejected prototypes and technical studies from inside the work.




