The Marvelous Raincaster of Yell HollerA narrative puzzle game with Brain&Brain.View case study About · Dan Fountain · London
Developer and technical artist.
I’ve been developing games since 2012, across gameplay programming, real-time graphics and artist tools.

Experience
2017–now
Independent engineering & technical direction
Independent development for studios, alongside my own game, GLASS.
The Marvelous Raincaster of Yell HollerA narrative puzzle game with Brain&Brain.View case study
Blackbox for Vision ProSpatial puzzles, built on a new platform.Design AwardView case study
GLASSA quiet colour puzzle, with a drawing tool of its own.View case study 2012–2017
State of Play
The studio’s first employee, working as sole or lead engineer across its early games.
KAMI 2Player-made paper puzzles and a creator inside the game
INKSPinball that paints the path you play.Design AwardView case study
Lumino CityMaking photographed objects feel playable.
KAMIPaper-folding puzzles reduced to one clear actionView case study 2011
Bournemouth University
First-class BA in Interactive Media Production.
Let’s make it feel simple.
Have a role or project in mind? Let’s talk.