Contact · London / remote

Let’s make it feel simple.

For roles and project enquiries, send a short outline of what you have in mind.

Emaildan@danfountain.com

Areas of experience

  • Gameplay — Unity and C# systems, prototypes and shipped mobile games
  • Tools — editor extensions, authoring workflows and player-created content
  • Technical art — shaders, procedural geometry and real-time visual effects
  • Spatial — RealityKit materials, custom gestures and room-aware interaction

From prototype to release.

I work directly with artists and designers to test ideas in the game, refine how they look and feel, and build tools that let the team keep shaping the result.