Contact · London / remote
Let’s make it feel simple.
For roles and project enquiries, send a short outline of what you have in mind.
Areas of experience
- Gameplay — Unity and C# systems, prototypes and shipped mobile games
- Tools — editor extensions, authoring workflows and player-created content
- Technical art — shaders, procedural geometry and real-time visual effects
- Spatial — RealityKit materials, custom gestures and room-aware interaction
From prototype to release.
I work directly with artists and designers to test ideas in the game, refine how they look and feel, and build tools that let the team keep shaping the result.