Drag the ball focus & use ← →

I’m a senior Unity and C# developer specialising in gameplay, real-time graphics and creative tools. My work includes INKS and KAMI 2, alongside recent Godot and C++ development on GLASS.

Apple Design AwardBlackboxApple Design Awards · 2024
BAFTATalent programmeBreakthrough BritSelected talent programme
Apple Design AwardINKSApple Design Awards · 2016
BAFTAGames AwardLumino CityArtistic Achievement · 2015
BAFTAGames AwardsNominationsLumino City · British Game, 2015
KAMI 2 · Mobile Game, 2018

What I do

I work with artists and designers to take interactive features from prototype to production, combining software development with technical art.

  1. Interaction and visual systems. Gameplay, touch controls, shaders and visual feedback, with Unity and C# at the core of my experience.
  2. Creative tools. Editor extensions and content pipelines for artists, designers and writers, including player-facing creation tools.
  3. Hands-on delivery. Feature development, mobile optimisation and platform integration, working closely with art and design.
View selected work Games, creative tools and spatial experiences.

Writing

Notes on interaction, tools, graphics and the small decisions that make real-time work feel right.

Let’s make it feel simple.

Have a role or project in mind? Let’s talk.

Get in touch