Pinball lighting
We photographed the physical pinball table under several lighting directions. I combined those states so the lighting could react to play while retaining the photographed set’s textures and shadows. The effect depends on the original model photography, rather than replacing it with a new visual style.
Tape around the reels
The tape had to wrap around wheels and catch the light while matching a photographed scene. I used simple vector maths to construct the strip for the fixed camera angle, giving it a convincing sense of depth without building a general-purpose 3D simulation.
Mixing photographed light
The colour-mixing puzzle needed its photographed lights to combine as the player adjusted them. I built a compositing treatment for this scene so the changing mixture remained part of the photographed world. Its requirements were different from both the pinball lighting and the tape geometry.