Beyond the screen.

Gesture design, room-aware behaviour and technical art for experiences that occupy the space around the player.

RealityKit · Swift · ARKitGestures · materials · room understandingVision Pro launch development

Interaction in the room.

Blackbox brings spatial puzzles into the player’s surroundings. My work covered custom gestures, room-aware hints, materials and puzzle prototypes in a small team led by Ryan McLeod.