Games & interactive products

My experience spans gameplay systems, real-time graphics and editor tooling, including commercial Unity and C# development for INKS and KAMI 2. Current development on GLASS covers the game, editor and custom geometry system in Godot and C++.

Unity · Godot · C#Game systems · editors · UGCMobile · PC · constrained hardware

From a quiet puzzle to a painted pinball table.

GLASS brings together a stained-glass puzzle, a drawing tool and a custom geometry system. INKS turns a pinball table into a painting surface.

The machinery behind the play.

A handmade city, a puzzle series with player-made levels, and Raincaster’s narrative puzzle for Brain&Brain.