Tools & interaction systems

Editors · authoring workflowsInput · runtime controlsRendering · production tools

Interaction

Touch controls, gesture recognition and responsive interaction across mobile and spatial projects.

Authoring and production tools

Editor extensions and content pipelines used by artists, designers, writers and players.

Visual systems

Shaders, procedural geometry and compositing that bring the artwork into the game.

Ambitious work, polished on real hardware.

Shipping visually distinctive software on constrained devices—from mobile puzzle games to launch-day headsets with no established playbook.

  1. KAMI & KAMI 2
  2. Lumino City
  3. Blackbox for Vision Pro

What I bring to a team.

Hands-on development across gameplay, graphics and tools, with experience taking features from prototype through production.

  1. Interaction and visual systems. Gameplay, touch controls, shaders and visual feedback, with Unity and C# at the core of my experience.
  2. Creative tools. Editor extensions and content pipelines for artists, designers and writers, including player-facing creation tools.
  3. Hands-on delivery. Feature development, mobile optimisation and platform integration, working closely with art and design.