My role

  • Concept designer
  • Project management
  • Programmer
  • Puzzle designer
  • Technical artist


At State of Play Games, I was given the opportunity to put forth a game idea I had developed. I initially designed the game concept, testing a number of puzzles to prove that the game would have enjoyable and enduring gameplay.

Luke, co-director at State of Play, worked to integrate my concept with the company’s established graphical style (Paper textures). This cooperation led to the launch of ‘KAMI’ in 2013.

KAMI performed exceptionally well, securing the position of the top iOS puzzle game in 12 countries.


Encouraged by the success of KAMI, we introduced its sequel, ‘KAMI 2’ in 2017, which was received with even greater enthusiasm. I was posed with a challenge; fans of the original KAMI were clamouring for more.

Addressing the prevailing demand for more content, an inspired thought crossed my mind – ‘What if KAMI was limitless?’ This led to the significant introduction of user-generated content in KAMI 2, elevating the game’s dynamic and personalising the playing experience.

Our innovative approach not only catered to our players’ desires but also earned industry recognition. KAMI 2 was subsequently honoured with a BAFTA nomination for ‘Best Mobile Game’ – a testament to our team’s dedication to pushing boundaries and exceeding expectations.

You can see more about this game on State of Play’s website and see my blog posts on the topic below.

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