Players can play three puzzles every day with different styles:
– Morning wake-up
– Afternoon brain-training
– Evening chill-out
Every morning I headed out to for work, imagining what my next game could be. Every morning I pushed open his front door with its big, beautiful stained-glass window. These thoughts mixed in my head on the walk down the hill, and formed together to make my first solo project: GLASS.
The gameplay of GLASS originated from the discovery of the ‘Four Color Theorem’, which states that any map (or in this case, a stained-glass window) can be coloured with only four colours, such that no country (or in this case, glass shape) borders another of the same colour. This took mathematicians 150 years to prove. Their work paid off because now it forms the basis of every one of the thousands of puzzles in GLASS. The simple yet surprising truth is that any window design in GLASS is *always* a valid, working puzzle… in effect, like a law of nature.
I experimented and play-tested different ways to design the window-filling game. I try to pace the pace and difficulty just right so you can enjoy it in a relaxed way, but still keep it niggling at you to complete if you put it down.
Click here for an article about how I designed designed the gameplay based on the theorem.
When and Where?
GLASS will be released early next year, definitely on mobile, and then possibly other platforms, including PC (and maybe Apple Vision pro?)
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Contact me if you want to chat about it!