My role
- Project management
- Technical artist
- Programmer
- Game designer
At State of Play Games, I had the opportunity to work on a project that was particularly exciting for me: ‘INKS’. For a long time, I had been interested in incorporating a ‘splat’ animation technique I had previously prototyped. An opportunity to do just that presented itself when we began developing a unique kind of pinball game at State of Play.
The result of our hard work, INKS, was well-received and even earned an Apple Design Award in 2016.
You can see more about this game on State of Play’s website and see my blog posts on the topic below.