I was invited by BAFTA to give a talk under their ‘BAFTA Guru’ program.
I decided to talk about game design and highlight the need for these core concepts:
‘Chance’ – for added drama
‘Decisions’ – for added satisfaction
‘Emergence’ – for added complexity
‘Autonomy’ – for added charm, and
‘Gradients’ – for accessibility and progression
You can listen to the full recording on the BAFTA Guru website.
My talk starts at 17m 38s.